Who Am I
I am a Canadian game solo indie game developer living in Europe.
Game dev? What other games have you made?
Well I’ve been working in AAA games for nearly twenty years. I’ve spent most of that time working for EA/DICE and Ubisoft. So I’ve worked on a lot of… you know, THOSE sorts of games. But I’ve never released a game under my own name. Not really.
I mean, I’ve been making games on my own since I was 11 years old and selling my home made knock offs of classic arcade games to my classmates at recess. Ok those games don’t count, they were all terrible.
So you know everything about games then?
Oh not even close! AAA teams are large and heavily specialized. I only work on a small part of the game professionally. At home I’ve been still making my own little but most of those were never finished.
You see most of the AAA studios I’ve worked at put it right in the contract that I can’t make my own games. Or more specifically that they would own them if I made them, unless I get specific permission from the legal team. And corporate legal teams are notorious for being easy going and willing to let stuff slide.
But now I work for a new, small, and very cool studio that is willing to let me do whatever with my own time. They’re pretty encouraging honestly. I suppose they figure that if you hire people who are passionate about making games that they might want to … you know, make games. This means that I finally can work on a cool AAA project during the day, then go home and work on my own decidedly non-AAA totally indie game at night! which is great!
The Game?
Well I’ve got a lot of games I want to make now. But they share a lot of things in common:
- They’re small
- They are things I find interesting
- Artistically
- Thematically
- Technically
- I think they might be fun
- I don’t care about their market saturation or how many SKUs I project that they’ll sell